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Hey everyone,
Im trying to get rough numbers of who will be participating in this weekends raid event. If you will be joining please post down in the comments.

Format:
IGN:
Faction:

Thanks everyone :)
Hey everyone!
This is quite a important update log so i suggest you take the time to read through the whole thing, There is quite a lot of significant changes and a lot of bug fixes! I'll separate this thread into 3 sections, the first part i would like to address Pumpkin farms, in the second section ill talk about this weekends Raid Event away then the third section will be the change log!

Pumpkin Farms:
For those who are familiar with pumpkin farms they will know how much it impacts server performance, It can dip a server's TPS to quite low if a whole heap of players start to build bud farms. Bud farms are essentially automatic farms that use pistons and redstone to automatic harvest the pumpkin. During this procedure farms can start to grow quite large and it only starts to impact the server more and more, this was a issue on skyblock last map but since making it against the rules to create bud farms we have had a stable 20TPS since and it has definitely showed improvements in overall server health. From this point on bud farms will be against the rules for Factions, we want to focus people more towards grinding and cactus farming as they don't effect the server as much as pumpkin farms. Now I know what some of you are saying right now "We can't build big cactus farms without fly!!", XP-Fly is implemented into this update for everyone, read more info in the change log! It's suggested you remove your farms or it will be done by a staff member in coming days!


Raid Event:
The way this raid event is going to work is by having a base that is 25 chunks long, everyone will be cannoning into the same base which is going to include a total of three floors.

The three floors is going to be what judges the prize.
Floor One Y: 20...​
Hey everyone, Over the last 2 days the server has been through a lot and has really tested me to my full capabilities. As most of the faction players know Hit detection has been really bad this reset as well as finding and patching a dupe bug! Thank you to all those who find the time to report these bugs to make sure they are resolved ASAP. Here is a list of things that have been fixed since last update!
Factions:
  • Anti-Cheat- A lot of work has been put into the anticheat over the last couple of days, we have also purchase a addon which will stop further help stop hacks such as auto armor, Freecam, Inventory hits etc. Please note we arent fully finished with anything yet as there is still a lot of work to do! You also wont get kicked anymore!
  • GenBuckets - We are working alongside the developer of our GenBucket plugin to help resolve some chunk loading issues, We have solved half the problem but still being worked on in coming days!
  • Hit detection - As most pvpers would of experienced since release was the poor hit detection when trying to hit another player in pvp. We have made tweaks to anti-cheat as we found that was the issues, @Nonga has helped extensively test this and the results are amazing.
  • Slime blocks - We have enabled slime blocks in the nether as pvp planes arent much of a issue
  • F who - When displaying another factions info you will now see offline players as well now
  • Staff plugin - Our custom staff plugin has had some changes to it such as when frozen by a staff member the player is protected from any damage, Another addition was making it spam you if you tried to move telling you are frozen as it was hard before to recognize if you...